SE450: Implementing the Animation [40/41] |
file:horstmann/ch04_animation/MoveableShape.java [source] [doc-public] [doc-private]
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package horstmann.ch04_animation; import java.awt.Graphics2D; /** A shape that can be moved around. */ public interface MoveableShape { /** Draws the shape. @param g2 the graphics context */ void draw(Graphics2D g2); /** Moves the shape by a given amount. @param dx the amount to translate in x-direction @param dy the amount to translate in y-direction */ void translate(int dx, int dy); }
file:horstmann/ch04_animation/ShapeIcon.java [source] [doc-public] [doc-private]
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package horstmann.ch04_animation; import java.awt.Component; import java.awt.Graphics; import java.awt.Graphics2D; import javax.swing.Icon; /** An icon that contains a moveable shape. */ public class ShapeIcon implements Icon { public ShapeIcon(MoveableShape shape, int width, int height) { this.shape = shape; this.width = width; this.height = height; } public int getIconWidth() { return width; } public int getIconHeight() { return height; } public void paintIcon(Component c, Graphics g, int x, int y) { Graphics2D g2 = (Graphics2D) g; shape.draw(g2); } private int width; private int height; private MoveableShape shape; }
file:horstmann/ch04_animation/AnimationTester.java [source] [doc-public] [doc-private]
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package horstmann.ch04_animation; import java.awt.FlowLayout; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.Timer; /** This program implements an animation that moves a car shape. */ public class AnimationTester { public static void main(String[] args) { JFrame frame = new JFrame(); final MoveableShape shape = new CarShape(0, 0, CAR_WIDTH); ShapeIcon icon = new ShapeIcon(shape, ICON_WIDTH, ICON_HEIGHT); final JLabel label = new JLabel(icon); frame.setLayout(new FlowLayout()); frame.add(label); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.pack(); frame.setVisible(true); final int DELAY = 100; // Milliseconds between timer ticks Timer t = new Timer(DELAY, event -> { shape.translate(1, 0); label.repaint(); }); t.start(); } private static final int ICON_WIDTH = 400; private static final int ICON_HEIGHT = 100; private static final int CAR_WIDTH = 100; }
file:horstmann/ch04_animation/CarShape.java [source] [doc-public] [doc-private]
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package horstmann.ch04_animation; import java.awt.Graphics2D; import java.awt.geom.Ellipse2D; import java.awt.geom.Line2D; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; /** A car that can be moved around. */ public class CarShape implements MoveableShape { /** Constructs a car item. @param x the left of the bounding rectangle @param y the top of the bounding rectangle @param width the width of the bounding rectangle */ public CarShape(int x, int y, int width) { this.x = x; this.y = y; this.width = width; } public void translate(int dx, int dy) { x += dx; y += dy; } public void draw(Graphics2D g2) { Rectangle2D.Double body = new Rectangle2D.Double(x, y + width / 6, width - 1, width / 6); Ellipse2D.Double frontTire = new Ellipse2D.Double(x + width / 6, y + width / 3, width / 6, width / 6); Ellipse2D.Double rearTire = new Ellipse2D.Double(x + width * 2 / 3, y + width / 3, width / 6, width / 6); // The bottom of the front windshield Point2D.Double r1 = new Point2D.Double(x + width / 6, y + width / 6); // The front of the roof Point2D.Double r2 = new Point2D.Double(x + width / 3, y); // The rear of the roof Point2D.Double r3 = new Point2D.Double(x + width * 2 / 3, y); // The bottom of the rear windshield Point2D.Double r4 = new Point2D.Double(x + width * 5 / 6, y + width / 6); Line2D.Double frontWindshield = new Line2D.Double(r1, r2); Line2D.Double roofTop = new Line2D.Double(r2, r3); Line2D.Double rearWindshield = new Line2D.Double(r3, r4); g2.draw(body); g2.draw(frontTire); g2.draw(rearTire); g2.draw(frontWindshield); g2.draw(roofTop); g2.draw(rearWindshield); } private int x; private int y; private int width; }