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#include <iostream>
class B {
public:
virtual void dynamicMethod() {
cout << "\tmaybe dynamic dispatch: B" << endl;
}
void staticMethod() {
cout << "\talways static dispatch: B" << endl;
}
static void classMethod() {
cout << "\tclass method: B" << endl;
}
};
class D : public B {
public:
virtual void dynamicMethod() {
cout << "\tmaybe dynamic dispatch: D" << endl;
}
void staticMethod() {
cout << "\talways static dispatch: D" << endl;
}
static void classMethod() {
cout << "\tclass method: D" << endl;
}
};
void valueFunction(B x) {
// pass by value unboxes
cout << " call by value" << endl;
x.dynamicMethod();
x.staticMethod();
x.classMethod();
}
void referenceFunction(B& x) {
// pass by reference does not unbox
cout << " call by reference" << endl;
x.dynamicMethod();
x.staticMethod();
x.classMethod();
}
void pointerFunction(B* xp) {
// this is how pass by reference is implemented
cout << " call by pointer" << endl;
xp->dynamicMethod();
xp->staticMethod();
xp->classMethod();
}
void main() {
cout << "[compile-time D, run-time D, boxed]" << endl;
D* yp = new D();
yp->dynamicMethod();
yp->staticMethod();
yp->classMethod();
valueFunction(*yp);
referenceFunction(*yp);
pointerFunction(yp);
cout << endl;
cout << "[compile-time B, run-time B, unboxed]" << endl;
B z = *yp;
z.dynamicMethod();
z.staticMethod();
z.classMethod();
valueFunction(z);
referenceFunction(z);
pointerFunction(&z);
cout << endl;
cout << "[compile-time D, run-time D, unboxed]" << endl;
D y = *yp;
y.dynamicMethod();
y.staticMethod();
y.classMethod();
valueFunction(y);
referenceFunction(y);
pointerFunction(&y);
cout << endl;
cout << "[compile-time B, run-time D, boxed]" << endl;
B* zp = &y;
zp->dynamicMethod();
zp->staticMethod();
zp->classMethod();
valueFunction(*zp);
referenceFunction(*zp);
pointerFunction(zp);
}
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